Digital transformation and digital competence from the practice of Education for Democratic Citizenship and Human Rights Education. Created in the frame of the project DIGIT-AL – Digital Transformation in Adult Learning for Active Citizenship
M. Oberosler (ed.), E. Rapetti (ed.), N. Zimmermann (ed.), G. Pirker, I. Carvalho, G. Briz, V. Vivona.
Created in the project EntreComp 360, coordinated by Haskoli Island, supported by the European Union. With contributions of Democracy and Human Rights Education in Europe, Haskoli Island, Bantani Education, Consorzio Materahub Industrie Culturali e Creative, Innogate to Europe SL, The Women’s Organisation Ltd , and Not a Bad Idea Ltd.
From 31st of March to 3rd of April 2022, the DEMOGAMES project – Democracy and Games: Analog and Digital Game-Based Learning Tools for Youth Work (2019-2-DE04-KA205-018330) – has organized its Training of Trainers in Romania hosted by the Intercultural Institute of Timisoara.
Involving a group of participants, educational practitioners and youth workers, from Spain, Germany, Switzerland, Romania and the DARE Network, during this meeting we had the opportunity to play and reflect on the learning process of the DEMOGAMES games.
DARE signed the open letter of 72 European organisations. The debate in the European Parliament about the Digital Services Act (DSA) brought some important amendments for citizens, especially in regards to dark patterns (new article 13a) and targeting and amplification techniques in platforms (article 24). After the EP the DSA is now in the trilogue, where EU commision, member states and European Parliament negotiate.
Democracy and Human Rights Education in Europe (DARE network) strongly condemns the current political regime in Russia’s attack on Ukraine. This unprovoked use of military force against the country, the people and the elected government of Ukraine, a sovereign European state, shakes the foundations of peace and democratic coexistence in Europe and and directly opposes our fundamental convictions of human rights and the democratic processes on which Europe is built (e.g., Helsinki Final Act, OSCE process, European Convention on Human Rights). The attack violates international law, and is against the Russian constitution, art. 10, prohibition of propaganda of war and of Russia’s criminal code, art. 353, initiation of war.
Premiere: The new historical film, Living Memorials – When Art Meets Memory was created on the occasion of the commemoration of the 80th anniversary of the infamous “Wannsee Conference” on January 20th 1942, where the Nazis set up the framework for the “Final Solution of the Jewish Question” in a villa in the Wannsee district of Berlin.
Promoting Solidarity and Diversity through Awareness and Policy Reform. A survey among European NGO workers and activists was initiated in early summer 2020 and ended in September 2021 with a final conference in Erfurt and a final report.
From 28th of November to 4th of December 2021, the DEMOGAMES project – Democracy and Games: Analog and Digital Game-Based Learning Tools for Youth Work (2019-2-DE04-KA205-018330) – has organized its youth training in Almuñécar hosted by DA2 Trucados. This is the second youth event after the digital experience hosted online by CGE Erfurt.
Involving a group of participants, organization volunteers and youth leaders from Spain, Germany, Switzerland, Romania and from Greece and Poland representing the DARE Network, during this meeting we had the opportunity to play for the first time some of the DEMOGAMES prototypes and and connect the learning processes of each game with the Competences for Democratic Culture.
In this youth event we had the privilege to try for the first time on the table Utopia Island, a long and complex game that shows players how to start a democracy after a dictatorship in an interesting island. At the same time, we continued developing the Competences for Democratic Culture Cards, recently designed, for which we are finding play modes that support the reflection on interactive and group ways.
Emotions and values came to the gaming tables and to the beach and countryside reflections after each day of gaming. It was a beautiful process that supported confirming the games rules and connecting the educational and gaming process to the young players needs.
The youth group shared interest in contributing to the design and feedback processes of DEMOGAMES. They received extra training on games facilitation and the added value of game based learning. We look forward to receiving their comments from the games they will play with their peers!
After the training ended, we celebrated a project management meeting where we could have a detailed review of the manual for youth workers and set deadlines for the next months of online collaboration towards the Training of Trainers, Manual and MOOC final stages.
We all know how ambiguous the digitalisation feels for many citizens in Europe. On the other hand, we understand that it contributes also to inclusion, participation and feeling well in our society. Is this contradictory?
The DIGIT-AL project (Digital Transformation in Adult Learning for Active Citizenship) invites you to involve in a vivid debate on a healthy digitalisation for digital wellbeing at Tuesday, November 30 2021, 15:00-16:30 (Brussels) online.