People are in different roles affected by the digital transformation
E.g., as users, learners, trainers, employees and active citizens. This multitude of roles that each person takes on demands an approach using themes and varied tools for framing and understanding the digital transformation.
Storytelling and Democracy learning combined in a dice game – how does that work? After 2 years of intense brainwork testing we can assure: storytelling and dice games work pretty well for learning Democracy. Together with Amanda Warner and the game developers team from our Erasmus + project DemoGames – the Democracy Learning Box we are proud to present DemoDice.
Dice-based storytelling
From 1 to 10 players reflect and exchange their experience with democracy, as well as their desires and ideas for a more democratic future. The standard set includes 9 dice with six symbols each.
Three dices on democracy as a political system (participation, rule of law, basic/human rights),
Three dices on individuals and interactions (actors, emotions, power relations),
Three dice on contextual factors (social policy areas, places, challenges and threats to democracy).
Special dice are available on sustainability and the pandemic.
The game can be played with or without more detailed information about the symbols and its various meanings.
On July 11th, DARE had the opportunity to participate in the EU coordinated civil society seminar in connection to the EU-Lao PDR Human Rights Dialogue 2022 in Brussels. The seminar brought together representatives of Lao civil society organizations, Lao government representatives, EU-based civil society organizations and European Union representatives to discuss youth development and participation.
With the final workshop in Dili (East Timor) the Youth Trainers and Youth Promoters successfully finished an intensive time of training. Youth Trainers are practitioners with experience in youth work, non-formal education, facilitation of group work and dialogue. Youth Promoters are young people involved in organizations, associations and social movements and youth leaders of local, regional or online communities, motivated to make an impact in their societies. The workshops were facilitated by a DARE team, a team from the GIZ office East Timor and the Youth Trainers.
We had the pleasure to run a gamification session and play some of our learning games at the Council of Europe Youth Action Week (28.06.-01.07.2022) in Strasbourg.
After a long online time our network was again meeting in a hybrid setting in Brussels. The GA days took place between first and third of June in Maison Chant d’Oiseau (Brussels, BE).
Created in the project EntreComp 360, coordinated by Haskoli Island, supported by the European Union. With contributions of Democracy and Human Rights Education in Europe, Haskoli Island, Bantani Education, Consorzio Materahub Industrie Culturali e Creative, Innogate to Europe SL, The Women’s Organisation Ltd , and Not a Bad Idea Ltd.
Editors: Hazel Israel (Bantani Education). Editorial support: Svanborg Rannveig Jónsdóttir and Ramón Martínez; Editor of the EntreComp 360 guides: Nils-Eyk Zimmermann (DARE network), Reykjavík/Brussels, 2022