DemoDice – App for Dice-based Storytelling

Storytelling and Democracy learning combined in a dice game – how does that work? After 2 years of intense brainwork testing we can assure: storytelling and dice games work pretty well for learning Democracy. Together with Amanda Warner and the game developers team from our Erasmus + project DemoGames – the Democracy Learning Box we are proud to present DemoDice.

Dice-based storytelling

From 1 to 10 players reflect and exchange their experience with democracy, as well as their desires and ideas for a more democratic future. The standard set includes 9 dice with six symbols each.

  • Three dices on democracy as a political system (participation, rule of law, basic/human rights),
  • Three dices on individuals and interactions (actors, emotions, power relations),
  • Three dice on contextual factors (social policy areas, places, challenges and threats to democracy).
  • Special dice are available on sustainability and the pandemic.

The game can be played with or without more detailed information about the symbols and its various meanings.

Test it:

Install Apple Store | Google Play Store

The free and non-commercial app DemoDice is based on the analogue DemoDice game, which has been developed by DARE member demokrative.

How to play Read the rulebook

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DEMOGAMES – Training of Trainers in Timisoara

From 31st of March to 3rd of April 2022, the DEMOGAMES project – Democracy and Games: Analog and Digital Game-Based Learning Tools for Youth Work (2019-2-DE04-KA205-018330) – has organized its Training of Trainers in Romania hosted by the Intercultural Institute of Timisoara.

Involving a group of participants, educational practitioners and youth workers, from Spain, Germany, Switzerland, Romania and the DARE Network, during this meeting we had the opportunity to play and reflect on the learning process of the DEMOGAMES games.

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DEMOGAMES – Youth Training in Almuñécar

From 28th of November to 4th of December 2021, the DEMOGAMES project – Democracy and Games: Analog and Digital Game-Based Learning Tools for Youth Work (2019-2-DE04-KA205-018330) – has organized its youth training in Almuñécar hosted by DA2 Trucados. This is the second youth event after the digital experience hosted online by CGE Erfurt.

Involving a group of participants, organization volunteers and youth leaders from Spain, Germany, Switzerland, Romania and from Greece and Poland representing the DARE Network, during this meeting we had the opportunity to play for the first time some of the DEMOGAMES prototypes and and connect the learning processes of each game with the Competences for Democratic Culture.

In this youth event we had the privilege to try for the first time on the table Utopia Island, a long and complex game that shows players how to start a democracy after a dictatorship in an interesting island. At the same time, we continued developing the Competences for Democratic Culture Cards, recently designed, for which we are finding play modes that support the reflection on interactive and group ways.

Emotions and values came to the gaming tables and to the beach and countryside reflections after each day of gaming. It was a beautiful process that supported confirming the games rules and connecting the educational and gaming process to the young players needs.

The youth group shared interest in contributing to the design and feedback processes of DEMOGAMES. They received extra training on games facilitation and the added value of game based learning. We look forward to receiving their comments from the games they will play with their peers!

After the training ended, we celebrated a project management meeting where we could have a detailed review of the manual for youth workers and set deadlines for the next months of online collaboration towards the Training of Trainers, Manual and MOOC final stages.

(by Ramon Martinez)

Project: Empowering SSYS Youth Promoters and Youth Trainers in Timor-Leste

The vision behind the Timor-Leste youth policy strategy formulated in 2007 and re-formulated in 2017 is “to live in a society where young men and women have access to education, health, vocational courses, and are endowed with the moral values of citizenship for a responsible and healthy life. Under the current conditions, a weak economy and public infrastructure and relatively low expenditures for education (116 in the world), it is clear, that this vision can only be put into practice with the active contribution of the youth itself, involving as citizens, creating social capital, where economic capital is not yet available for structural funding. Involving means in this context, co-creating learning spaces for active citizenship, a peaceful and a healthy life in a self-responsible way, where youth might develop the necessary competencies important for their further development. In particular the youth has an important role to play, since East Timor is a country with a growing young population (32 of the world) and high birth rates (27 of the world; CIA The World Factbook).

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Project period: 09/19 – 06/22

Democracy places high demands on citizens. Political decisions have an impact on many different areas of life, they often affect future generations or neighboring countries and they are influenced by international and global developments. One sixth of the world’s population is young and the importance of youth participation for the future of economic, societal and political development is widely acknowledged. Democracy education enables young people to recognize and represent their interests, to participate in political processes and, in doing so, to meet their fellow human beings and their concerns with respect. The project DEMOGAMES is based on the didactic approach of game-based learning and applies it to teaching young citizens on democracy.

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Project EntreComp 360: Promoting Initiative and Engagement across Sectors

Project period: 09/2019 – 08/2022

This project is supporting actors in all sectors of the lifelong learning system to enhance the development, validation and recognition of the entrepreneurship key competence across lifelong learning. It will do this by creating the Entrepreneurship360 platform as a one-stop-shop to provide guidance, collate tools, share practice, learn through online training and connect those working onthe practical implementation of the EU framework EntreComp into learning and work.

The EntreComp Competency Framework: The Competence Dimensions
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Project: DIGIT-AL – Digital Transformation in Adult Learning for Active Citizenship

The digital transformation is challenging the European citizens in multiple ways: As employees at our workspace, as learners of all ages, or as conscious, self-responsible, and democratic citizens. Digital transformation in its effects relates to vast aspects of peoples everyday life. Therefore, the project identifies approaches, topics and tools, how to include and address the thematic field of digital transformation in adult education.

Project period: 09/2019-07/2022
Grundtvig Award 2021 (transnational project)

Download of the reader on digital transformation in education for active citizenship:
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